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Developer Input Requested

Posted: Sun Aug 03, 2014 6:30 pm
by Voragath
The developers are making sweeping changes to all pets in game: mage, necro, beast, shadowknight, cleric hammer, swarm pets, etc. They are asking for parses and feedback. Please help them out!!

You can find the original post by Aristo here.

Or you can read it:
Condensed Text:
"Pets have become very capable tanks in recent years. Much of this gain was intentional, as pets had not kept up with NPC damage before and we wanted to bring them back in to relevance. The problem is that we have been too enthusiastic when we were scaling up pet AC and defensive AAs over the years and we're currently at a point where we don't want to be.

Pets are now mitigating damage at a rate far greater than we would like, granting them better survivability than players in nearly any situation. In extreme cases pets are taking minimum melee damage on 80% or more of incoming NPC attacks. We want to keep pets powerful and useful but they also need to take more damage than they are. To this end we're lowering both their base AC and some of the AC gains granted by Sturdy Companion.

We understand that pets have fewer active defenses than player tanks, so they will continue to mitigate on a per-hit basis better than players can, but they will also continue to be hit more often than a player tank would. Our goal for these changes is to reach a place where normal creatures in current content will hit pets for minimum damage in between 35 and 40% of the time.


The following post will share more specific information regarding these changes, including additional changes that go beyond AC."
The post he is referring to is a very lengthy and detailed post by Roshen.