Game update
Game update
Update Notes:
*** Miscellaneous ***
- Increased the length of a friend's name that could be added using /friends.
- The command /language will now display the current language for the chat window.
- Petamorph wands now work on familiars.
- Fixed an issue with the in-game mailbox that was preventing the display of more than 10 characters.
- The "/outputfile spellbook" command will now properly output all spells in your spell book.
*** UI ***
- Added the ability to list friends by server in the Friends Window.
- Also made it so that the contact button in the Friends Window will operate for friends on other servers.
- Fixed a hot button text cut-off issue for Reprieve Rk. III. This also fixes some other AAs with a similar issue.
- Fixed a comment typo in EQUI_Inventory.xml.
- The states of toggled buttons in the Pet Window will now persist through pet or player death.
- The required level is now listed next to items in the Merchant Window.
- Changed several key mapping names from "toggle (windowfunction) window" to "(windowfunction) window toggle." For example, "Toggle Party window" will now be "Party window toggle."
- Added a checkbox for audio triggers so that players may turn them off and on without deleting them.
- Fixed a visual bug with with the "Hunter" button in the Achievements Window.
- Fixed a text clipping issue in note windows.
- Changed -
EQUI_Animations.xml
EQUI_AudioTriggersWindow.xml
EQUI_Inventory.xml
EQUI_MerchantWnd.xml
EQUI_NoteWindow.xml
- The EverQuest Team
*** Miscellaneous ***
- Increased the length of a friend's name that could be added using /friends.
- The command /language will now display the current language for the chat window.
- Petamorph wands now work on familiars.
- Fixed an issue with the in-game mailbox that was preventing the display of more than 10 characters.
- The "/outputfile spellbook" command will now properly output all spells in your spell book.
*** UI ***
- Added the ability to list friends by server in the Friends Window.
- Also made it so that the contact button in the Friends Window will operate for friends on other servers.
- Fixed a hot button text cut-off issue for Reprieve Rk. III. This also fixes some other AAs with a similar issue.
- Fixed a comment typo in EQUI_Inventory.xml.
- The states of toggled buttons in the Pet Window will now persist through pet or player death.
- The required level is now listed next to items in the Merchant Window.
- Changed several key mapping names from "toggle (windowfunction) window" to "(windowfunction) window toggle." For example, "Toggle Party window" will now be "Party window toggle."
- Added a checkbox for audio triggers so that players may turn them off and on without deleting them.
- Fixed a visual bug with with the "Hunter" button in the Achievements Window.
- Fixed a text clipping issue in note windows.
- Changed -
EQUI_Animations.xml
EQUI_AudioTriggersWindow.xml
EQUI_Inventory.xml
EQUI_MerchantWnd.xml
EQUI_NoteWindow.xml
- The EverQuest Team
Re: Game update
Persistant pet toggles FTW
- Potawatomi
- Volunteer
- Posts: 148
- Joined: Thu Mar 08, 2012 1:32 pm
Re: Game update
Anyone tried this on suspended pets to see if the toggles persist?
Last edited by Danille on Thu Nov 01, 2012 4:43 pm, edited 2 times in total.
Re: Game update
Haven't they always?Potawatomi wrote:Anyone tried this on suspended pets to see if the toggles persist?
Re: Game update
Through zoning aye, but not through death.Mintalee wrote:Haven't they always?Potawatomi wrote:Anyone tried this on suspended pets to see if the toggles persist?
Re: Game update
Potawatomi wrote:Anyone tried this on suspended pets to see if the toggles persist?
I have been personally working with Jen Chen on this for many months behind the scenes. (BTW she is a joy to work with) It works perfectly through pet suspension, player death and pet death.
Bascially all you have to do is set your preferences and never have to worry about it again. (except changing for your situation i.e. raid, group or solo, or pet type or playstyle.)
In general these new controls will accomplish a few things:
- Prevents newly casted pets from tearing off in search of an AOE raid mob's spell effect, before the owner has a chance to press in Ghold. (which in the pass mainly resuted in pissing off the raid leader, giving pet classes a bad name, and causing pets to be banned, if you happen to have an idiot raid leader)
- for those less skilled pet class players who just plain forget to control their pets, it lessens the chances of the above happening ever, even minutes or hours into a raid. (Unless of course they actually press it off.... or just dont use it the very first time. DOH!)
- provide a great benefit to all pet classes in general, likened to being able to remain invisible and have your pet not die, being able to zone and not have your pet die, eliminating having to manually put armor/jewerly/mask (when its not broken) on a pet, etc.
Re: Game update
And there was much rejoicing.
Of course, pet haters will still blame us for everything that goes wrong. Nothing will fix that.
Of course, pet haters will still blame us for everything that goes wrong. Nothing will fix that.
Re: Game update
So was this the 'yay' thing that happened you could not tell us?
Re: Game update
The first of two Yays!Piemastaj wrote:So was this the 'yay' thing that happened you could not tell us?
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