New AA's for Next Expansion:

Anything relating to the magical arts (pets, spells, AAs).
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Fleiss
Conjurer
Posts: 143
Joined: Tue Dec 13, 2011 5:44 pm

Re: New AA's for Next Expansion:

Post by Fleiss »

OR they need to make spell bars into hotkey bars, we can click through ten different sets of them. Melee can alt activate/hotkey anythign they get but we can only have access to 12 spells at a time. And then they go, look we made you 4 new spells, and you have to figure out how to work them in or if you even can.
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Mintalee
Elementalist
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Joined: Thu Aug 12, 2010 10:26 am

Re: New AA's for Next Expansion:

Post by Mintalee »

Since we won't be getting any more gems, we definitely don't need anymore spells. It's hard enough now.
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Fleiss
Conjurer
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Joined: Tue Dec 13, 2011 5:44 pm

Re: New AA's for Next Expansion:

Post by Fleiss »

Yep, they wonder why we don't get exicted about new spells that are jsut average overall.
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Voragath
Grand Summoner
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Joined: Thu May 14, 2009 9:32 pm

Re: New AA's for Next Expansion:

Post by Voragath »

Well, another solution is to make some buffs longer. It is silly now to force us to rotate through so many spells to keep buffs up when half our spell bar is locked up with spells that need to stay there 24/7: gather, thaumatize pet, twincast for everyone.

Alternatively, find a way to fix the recast upon mem. If you haven't used gather in 7 minutes, it should not make you wait 7 minutes upon mem'ing it.

Keep in mind though, the limited spell gem availability is intentional. They want you to prepare for situations, not have everything constantly available. In their mind, forcing us to pick and choose our lineup in advance is part of the strategy.
Last edited by Voragath on Sat Mar 23, 2013 3:37 am, edited 1 time in total.
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Falore
Magician
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Joined: Sun Jul 05, 2009 10:02 am

Re: New AA's for Next Expansion:

Post by Falore »

On day one of beta my initial impression of all our new aa's was "Amazing" I felt we really lucked out on aa's at first, but now with various limitations and stacking conflicts I can't help but feel a lot of these aa's will only be useful when Moloing and not when paired up in a proper ADPS group :/


Personally I think clerics with their new 30k mana quiet miracle, beastlords with their new fast re-use canny, and wizards with all their new DPS tricks came out on top by far this round of AA's.
Last edited by Falore on Sun Mar 24, 2013 10:39 am, edited 1 time in total.
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Piemastaj
Arch Magus
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Joined: Fri May 15, 2009 1:40 am

Re: New AA's for Next Expansion:

Post by Piemastaj »

The problem is we didn't need a whole lot. Or at least we would not get a whole lot based on parses and pet tanking.

We did get reduction AAs that were much needed. And our mana Regen did get boosted which again was greatly needed. However, our mana regen did not get boosted enough.

So far the expan is lacking, but we have a few weeks to try and get things rectified.
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