New AA Request From Eli

EverQuest related news and other things relevant to all members.
User avatar
Cielli
Conjurer
Posts: 229
Joined: Sat May 07, 2011 2:41 pm

Re: New AA Request From Eli

Post by Cielli »

Reduction in Cast time of our AA Malo., as well as reduction in recast

Reduction in cast time for Suspend minion.
Image
User avatar
Voragath
Grand Summoner
Posts: 1165
Joined: Thu May 14, 2009 9:32 pm

Re: New AA Request From Eli

Post by Voragath »

Was rereading a thread on live. I think a second rank of companion's relocation that is instacast with an instant refresh would be helpful to many mages.
Image
User avatar
Savil
Arch Mage
Posts: 305
Joined: Wed Aug 19, 2009 2:06 am

Re: New AA Request From Eli

Post by Savil »

Voragath wrote:Was rereading a thread on live. I think a second rank of companion's relocation that is instacast with an instant refresh would be helpful to many mages.
This is about the first good idea I've seen in a while now...

Savil
User avatar
qibrme
Conjurer
Posts: 240
Joined: Thu Jun 04, 2009 12:34 pm

Re: 4th Spire ability

Post by qibrme »

Elidroth wrote:
Oh.. and please please please.. one VERY SPECIFIC DETAIL I'd like from each class is what they'd like to see in a 4th Spire ability. I won't guarantee I'll make them, but I'd like very much to know where your collective heads are on the idea.
"Crit Chance likely is never going to be upgraded again."

Since chance to Crit is off the table, I would like to see the mage community focus on increases in base damage.

In keeping with the raid burst DPS issue, my suggestion is to have the magician 4th spire DOUBLE the base damage on all DD spells for the duration of the spire timer. (And don't any of you use that banned 4 letter word "OP"!!!... Let the Dev's decide.)

I am not going to suggest the length of time the spires effect should last, IMO that should be decided by the DEV's as a class balance issue with what time period they consider burst versus long term.

Starting at 20k DPS behind the leaders as we go into the next expansion, it may not be realistic to have the DEV's give us the type of dase damage increase "we would like to see", as they factor in group/solo versus raid DPS for our class.

A burst specific AA in the form of a 4th spire could solve our problem.
Reuse timer to be debated with the DEV's, but something that would allow us to use the ability on every other raid event would be my suggestion -- say 90 minute refresh.

My 2cp.

Sued...
User avatar
Piemastaj
Arch Magus
Posts: 817
Joined: Fri May 15, 2009 1:40 am

Re: New AA Request From Eli

Post by Piemastaj »

I would rather see 4th get made into a wizzy PD type thing. We severly lack the crits needed to make parses on burns, that is our biggest issue. We are critting in the 85kish range in burns and such, wizzies are at 110k that is quite a disparity. I am in no way saying we should be hitting 110k though, but upping it by like 5 to 10k would be nice so we are in the 90 to 95k range.

Sued, if it had a 90 minute refresh that is using it on SS1 and SS6 only. It takes less then 3 hours to clear SS, for most guilds.
Image

"All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others."—Douglas Adams
User avatar
qibrme
Conjurer
Posts: 240
Joined: Thu Jun 04, 2009 12:34 pm

Re: New AA Request From Eli

Post by qibrme »

Piemastaj wrote: Sued, if it had a 90 minute refresh that is using it on SS1 and SS6 only. It takes less then 3 hours to clear SS, for most guilds.
Hmmm, the method to my madness is start on the plus side for us and let DEV's or some other classes cry about what we get and nerfs.

I am not going to suggest a long refresh timer from inception.

IMO that is how other classes got the things they have that we cry about.

Aim for the stars and be happy if we get the moon. -- don't just try to get the rocket in orbit.

Sued...
User avatar
Sillaen
Arch Convoker
Posts: 523
Joined: Mon May 18, 2009 12:34 pm

Re: New AA Request From Eli

Post by Sillaen »

Why must everyone jump down someone else's throat when they suggest anything that has anything to do with pet dying? Yes, our pet is virtually our only defense. No, in general you never want your main pet to die for obvious reasons. Once upon a time we used to rely on killing our pet to get anything done, if anyone's old enough to remember the days of chaining. Do we want to go back to those days? Heck no, but what if something could be implemented that serves our purpose?

Cielli, I'm not going to dismiss your suggestion. What I don't like however is the effect. IMO, the effect should be DPS oriented, not healing based.

Here's something I was thinking of. You can all jump on me if you wish.

Currently, when raiding we all keep a fully buffed and ready to go water pet in your pocket at all times, at least I hope you do. Imagine this for a second. You're normally going to kill your current pet anyway to pull the one out of your pocket as far as raid DPS is concerned. Why not make use of the pet you have up prior to dismissing. What I'm suggesting in a short term AA, that rages your pet out (much like FBO) but it suicides after 30 - 45 secs (duration adjustable) inflicting 500K ish dmg (also adjustable) on it's target. Then you can pull out your pocket pet and proceed as normal. It's an activated AA, so you can use it at your discretion or not at all. That will give us a nice DPS boost up front and change nothing to your raid play other than when you pull out your pocket pet.
You could use it in group game, but would you want to? Probably not.
You could use it in the solo game, but would you want to? Definitely not.

In conjunction with that, we could grab an AA that reduces the cast time of suspend minion.

Let the flames begin.
I would rather see 4th get made into a wizzy PD type thing. We severly lack the crits needed to make parses on burns, that is our biggest issue. We are critting in the 85kish range in burns and such, wizzies are at 110k that is quite a disparity. I am in no way saying we should be hitting 110k though, but upping it by like 5 to 10k would be nice so we are in the 90 to 95k range.
I like that suggestion, though it could stand to be 95 - 100K range. That's close to 90% effective.
Image
User avatar
Piemastaj
Arch Magus
Posts: 817
Joined: Fri May 15, 2009 1:40 am

Re: New AA Request From Eli

Post by Piemastaj »

We didn't jump down anyones throat we all said we did not like it. And generally what was being said by Cie could be done by other classes, so it was almost useless for us to be killing our pet for.

Pet doing dmg by killing is a thought, but again that takes away a form of mana regen, our fade ability. Not to mention we would need to have a pet out to sabotage then waste time on bringing down a suspended pet, whereas you could time it now to un-suspend your pet the second before u engage to not lose any DPS. Not to mention in the end-game really you only need to un-suspend your pet, there is 0 trash in SS. The other T3 raids either can have FBO used in them or have no trash.

And to clarify sumtin. i wanna say i fully understand its adjustable, but if this did 500k dmg. I would be using it anytime it was up that is in the solo and group game. Right now that would be 3/4s of the mobs hp in SS, basically you would just need to rag pet then explode and mob is dead (maybe a nuke or 2 at most). It would EXTREMELY OP us in the group game, not that I am saying we should not go for it because of that its just a thought.

Something like this where it can be easily used in a group game seems it would happen in 2 ways: it makes us real OP there, nerf threads come up and it doesn't make it out of beta. The other is it doesn't do enough DPS b/c the devs were afraid of the effect on the group game so it becomes a minor upgrade at best.

A better option would possibly be something that does dmg to our pet but the amount of dmg it does to our pet it does double that amount to the mob. Kind of like the Necromance ability lifeburn (does dmg to necs, but it does the exact same dmg to mob). If we got it to double that would be a sizeable dmg coming form our pet, it would also help DPS, and it would keep our pet alive.

EDIT: I am Compiling the list now, it should be re-posted up sometime today. In this thread of course, but we need to start getting in every idea and get it sent off to Eli soon.
Last edited by Piemastaj on Mon Jun 20, 2011 4:47 pm, edited 1 time in total.
Image

"All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others."—Douglas Adams
User avatar
Savil
Arch Mage
Posts: 305
Joined: Wed Aug 19, 2009 2:06 am

Re: New AA Request From Eli

Post by Savil »

Piemastaj wrote:I would rather see 4th get made into a wizzy PD type thing. We severly lack the crits needed to make parses on burns, that is our biggest issue. We are critting in the 85kish range in burns and such, wizzies are at 110k that is quite a disparity. I am in no way saying we should be hitting 110k though, but upping it by like 5 to 10k would be nice so we are in the 90 to 95k range.

Sued, if it had a 90 minute refresh that is using it on SS1 and SS6 only. It takes less then 3 hours to clear SS, for most guilds.
Pie beat me to this but this imho is out best bet to ask for. Just give us a form of PD and call it 4th spire and it would be a good step in fixing out sad raid DPS.

Savil
User avatar
Piemastaj
Arch Magus
Posts: 817
Joined: Fri May 15, 2009 1:40 am

Re: New AA Request From Eli

Post by Piemastaj »

This is the list so far, tried to get just about all the ideas out there, the general concensus on this thread was don't kill our pets so I did not post those. If I saw duplicates I erased them, this list will continue to get updated.

An AA rag pet for current expansion. Mana free, castable every 25 to 30 seconds or so. Partially solves our Twincast issue, it needs to be mana free because twincast gives us a mana free pet.

Rod specialist AA. We cast them, so we should get the most out of them. Make it a 5, 10, 15% increase per rank.

4th spire: Turned into a wizard type PD AA. Lacking big crits which really hurts us in the burst dept.

FBO: Increase the dmg modifier it gives more, also all the other stats could use a hefty boost so our pets don't fall even more behind.

More ranks of ext Rumbling servant. We only have 1 now would like atleast 3 of those.

More ranks of innate Twincast.

AA that decreases the re-use time of our Improved Twincast line.

AA to reduce the recast time on mage harvest spell.

AA to reduce the cast time of mage harvest spell.

AA to reduce recast time on Improved twin cast.

AA to reduce reuse time on silent casting.

New Levels of Fire Core to make the minimum focus 60% and max 120% or more.

AA for Group call of Hero.

AA to call one person in a Zone (there are no hero's here). Reuse 1 hour. To get the late straggler on certain events.

AA to gate to pet.

AA's to up Force of Elements. Let it Crit for 15k.

AA to improve Host in a Shell, absorb more damage.

AA to make the spell version of twin cast last an additional 10-15 seconds.

AA to up the amount debuffed with aa sinia.

AA to summon a Pegasus mount for a mage. Fun AA and let it be as fast as fastest horse you already own.

AA dispel/annul magic.

AA to make the pet always come with velocity.

AA to finally make gates stop collapsing.

AA to reduce reuse time on drape.

AA to improve upon fast casting. Reduce our cast times even more.

AA to summon +100 mana + 100 hit points food/water 20 of each per cast. Mage only. Stat food buyable in SoE stores and mages always made food/water about time we make some of the bets but for us only so as not to be hit up for it all the time.

AA targeted invis stone. 10 charges and 20 minute duration. upgrade to spell but targetable and with the stat food/water gift of Daybreak retired permanently.

An AA for our Magic line of spells that does the same thing as Fire Core.

An AA that extends the duration of our RS pet 100% with a five minute reuse timer.

An AA that grants our group with an elemental proc for spell/melee dmg similar to enc/druid/bard lines, but stacks with them.

An AA that makes our pet /shield our target.

An AA rank for Drape of shadows that makes us invis directly after we use the ability.

An AA that cuts forceful Rejuvenation's refresh time even more.

A second rank of secondary forte.

Passive or activatable AA that grants our swarm pets flurry/haste.

An AA to reduce the cast time of our Malo AA.

An AA to reduce the cast time of Suspend Minion.

An added rank to Companion's Relocation to make it insta-cast aswell as an insta-recast.

An AA that lets us lifeburn our pet so to speak. Does X DMG to fluffy, doubles that amount and nukes the mob.
Image

"All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others."—Douglas Adams
Post Reply

Who is online

Users browsing this forum: No registered users and 43 guests