Stealing my life back (11th anniversary task)
Posted: Thu Mar 18, 2010 10:19 am
So I did this task last night with some guildies, and I have to say the rewards are pretty good. Everyone to choose from several pieces of roughly T4/5 armor, including a EM4 earring, as well as faction, xp, or even a group leadership point. My understanding was the xp wasn't stellar as it got some of my 85 comrades with over 2000 AA about 1.8 AA. Also an aug drops from the final chest. The one we got had stats something like:
+100 HP
+100 Mana
+5 Spell Damage
+5 Clairvoyance
+15 vs corruption
There were other stats on it as well, but I don't remember the particulars. Maybe some AC and saves.
Task took us about 2 hours, only 1 death (me) when one of the named had a 20K AE. Mobs are almost all clockworks of some type, so you can use ATA line spells here. Pulling is a bit of a hassle and it helps to have someone who can split, though most of the trash is easy enough that a decent group should be able to handle 2 at once.
Task goes like this (this is from memory, so some "talk to guy" parts may be missed"
- Talk to gnome by where you zone in to the instance
- Kill trash mobs and collect 10 somethingorothers and 10 somethingelses (names not important, all clockwork trash in zone drops one or the other)
- Turn the collected items in to gnome by entrance
- Kill 3 named (spawn in different places throughout the zone, but only after you're to that point in the task). 2nd one is the one with the nasty AE I think, or it may be version 2 (see below).
- Note: Sometime around here is when the task locks and you can no longer add people. We were able to add someone while still doing the first 3 named, but after killing Version 1 we were not able to.
- Turn in the CPUs from those named to the gnome.
- Kill the different versions (version 1, version 2, version 3, and version 4)
- Talk to Karl
- Kill Karl
- Karl is not a clockwork, and when you talk to him he spawns 4 clockwork adds. I was told they can be split away from him with a FD, but our puller seemed to have issues with this and brought them all. If you just take down Karl the task updates, though the clockworks will keep attacking. We just beat Karl down and then evaced, though the evac for the zone is not where you originally came in.
- Talk to gnome at entrance
- Open chest and win
Suggestion for the task: Clear out all of the trash in the zone before you do to the turn ins of the 10 and 10 whosawhatsits at the beginning of the task. This saves you from having to worry about trash adds while fighting the various named. I made a little maps with the areas you need to clear out "highlighted" in white below. I had to add a small section in the lower left (which is not to scale or really very accurate, but it gives the idea of what's there) which is the zone in as well as where the gnome you have to talk to/turn things in to is. I'm honestly fuzzy on if the far upper right area has to be cleared out or not, but when in doubt, clear it. The upper left is where you evac to, so if you plan on evacing you may want to clear it as well.
+100 HP
+100 Mana
+5 Spell Damage
+5 Clairvoyance
+15 vs corruption
There were other stats on it as well, but I don't remember the particulars. Maybe some AC and saves.
Task took us about 2 hours, only 1 death (me) when one of the named had a 20K AE. Mobs are almost all clockworks of some type, so you can use ATA line spells here. Pulling is a bit of a hassle and it helps to have someone who can split, though most of the trash is easy enough that a decent group should be able to handle 2 at once.
Task goes like this (this is from memory, so some "talk to guy" parts may be missed"
- Talk to gnome by where you zone in to the instance
- Kill trash mobs and collect 10 somethingorothers and 10 somethingelses (names not important, all clockwork trash in zone drops one or the other)
- Turn the collected items in to gnome by entrance
- Kill 3 named (spawn in different places throughout the zone, but only after you're to that point in the task). 2nd one is the one with the nasty AE I think, or it may be version 2 (see below).
- Note: Sometime around here is when the task locks and you can no longer add people. We were able to add someone while still doing the first 3 named, but after killing Version 1 we were not able to.
- Turn in the CPUs from those named to the gnome.
- Kill the different versions (version 1, version 2, version 3, and version 4)
- Talk to Karl
- Kill Karl
- Karl is not a clockwork, and when you talk to him he spawns 4 clockwork adds. I was told they can be split away from him with a FD, but our puller seemed to have issues with this and brought them all. If you just take down Karl the task updates, though the clockworks will keep attacking. We just beat Karl down and then evaced, though the evac for the zone is not where you originally came in.
- Talk to gnome at entrance
- Open chest and win
Suggestion for the task: Clear out all of the trash in the zone before you do to the turn ins of the 10 and 10 whosawhatsits at the beginning of the task. This saves you from having to worry about trash adds while fighting the various named. I made a little maps with the areas you need to clear out "highlighted" in white below. I had to add a small section in the lower left (which is not to scale or really very accurate, but it gives the idea of what's there) which is the zone in as well as where the gnome you have to talk to/turn things in to is. I'm honestly fuzzy on if the far upper right area has to be cleared out or not, but when in doubt, clear it. The upper left is where you evac to, so if you plan on evacing you may want to clear it as well.