They're always after me lucky charms!

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Merlaina
Arch Convoker
Posts: 498
Joined: Thu Sep 03, 2009 11:56 am

They're always after me lucky charms!

Post by Merlaina »

So looking through Allakhazam I've noticed some pretty weird charm criteria, such as "gains power with each piece of equipment worn with an armor class that's a multiple of 3 or 5", or something to that effect. So I thought it'd be fun to see what silly ideas people here could come up with (and even better if they thought it was an original idea that turns out to really be a charm). I start with the more fun ones and go down to the more "I could almost see that happening" ones.

- Charm of Schroedinger's cat: Either gains power or doesn't. You won't know until you equip it.
- Charm of Enigo Mantoya: Increases power if you have something in secondary and nothing in primary.
- Charm of school nightmares: gains power the more people are in the zone if you're not wearing pants.
- Charm of Grommit: Gains power the more cheese you have in inventory.
- Charm of Batman: gains power the more potion belt slots you have filled
- Charm of bling: gains power the more gems you have in inventory
- Charm of the suicidal: Gains power with your number of deaths in the current play session.
- Charm of TARDIS: Gains power when you are not in your correct time.
- Charm of Dorothy: Gains power when you are bound in your starting city
- Charm of the penny pincher: Gains power the more copper you have on your person.
- Charm of DO NOT WANT: Gains power the more buffs you have blocked.
- Charm of Epic Fail: Gains power the fewer epics completed.
- Charm of the clockwork: If the plat on your person is a binary number, this charm gains power the higher that number is.
- Charm of the party hopper: gains power the more intoxicated you are.
- Charm of the Addict: Gains power the longer you've been playing this session
- Charm of the noob: gains power the less you've been playing this session
- Charm of the pacifist: Gains power the longer it's been since you've damaged an enemy
- Charm of the little people: gains power the shorter you are.
- Charm of the alias: Gains power the more titles you have available to you.
- Charm of gems: Gains power the higher your gems high score is.
- Charm of the ranger: Gains power the closer to true north you are facing.
- Charm of the friendless: Gains power the fewer people you have on your friends list
- Charm of the banished: Gains power the more people you have on your ignore list
- Charm of the explorer: Gains power as you visit more zones
- Charm of the morbidly obese: Gains power the more food you have in inventory
- Charm of the pest: Gains power the more you shout.
- Charm of the accomplished: Gains power with the number of unspent AAs you have.

I didn't check to see if any of these exist, so let me know if they do and add your own!
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najiwench
Grand Summoner
Posts: 1302
Joined: Sat Jul 18, 2009 11:36 pm

Re: They're always after me lucky charms!

Post by najiwench »

those are awesome LOL
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Nelith
Arch Magus
Posts: 918
Joined: Mon Aug 31, 2009 3:30 pm

Re: They're always after me lucky charms!

Post by Nelith »

Charm of the Wasted Life: Gains power the longer your /played time is.
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