Did some parses just out of curiousity, I'd previously done some very basic parsing which is where my figure of 2-3% of overrall damage came from. I did some more today, of decent duration. Here are the numbers I got parsing varying levels of spell damage, these are rain/rain/spear/spear, for about 20 minutes, all burns, no support, with glyph of the cataclysm. @ 100ms multibinding using autofire.Enkel wrote:Honestly I find it impossible to say 30% increase to survivability. I don't even know how you would quantify the difference in survivability. The rampage from Aaryonar shouldn't make a difference in my mind. When we did ToV I would play in third person, and have my back turned. I would rotate the camera to see Aaryonar. I used my pets as a gauge for max melee range and never got hit.
For AE, if a AE is going to kill you its going to you kill. The 5k hp you get won't make a 30% difference most likely. If your healers are doing their job then you should be healed through AE easily. To each their own. Personally I like to achieve the highest dps possible, and I utilize all my AA to keep myself alive in a pinch. The dps difference between us, based on spell damage, is only several thousand, the rest would come down to skill and understanding of the class. So augs are not the be all end all, and are probably the best way at the moment to customize your character, but I do prefer spell damage.
With full & perfect support, & the RNG, & the stars aligning. You could get about a 3% dps difference from an increase of 200 Spell damage... That assumes you can double this dps with great support classes ( as you've done ), then factors the pets dps to come to a percentage of total dps...
But after twincasts have run out, & you've switched to using gargs, that's quickly going to come down to about 1% of your overrall damage, 1.5% at best. from +200 spell damage.
just fyi, thought it was interesting.