Raid DPS @ 100
Re: Raid DPS @ 100
Well as to PJ wanting to break 125k it is totally possible. Lord Yelinak in 59s, 83507k @1415365dps --- Zegzag + pets 6790k @121256dps (8.13%) Did that with out a bard and a bad support group lol.
So with a bard and good support group i think 145K + is totally possible for burst, I was around 145-150K for the first 35secs of that fight just would have need that bard to keep me going that high.
So with a bard and good support group i think 145K + is totally possible for burst, I was around 145-150K for the first 35secs of that fight just would have need that bard to keep me going that high.
Re: Raid DPS @ 100
Yea it was just a guesstimate based on running through ROF 3 times lol.
I have goals for myself every expan, and normally I meet them. Wanted 45 in HOT and 90 in VoA. Looks like 150 or 160 will be what I shoot for now.
No bard is no bueno. MS needs to recruit more
I have goals for myself every expan, and normally I meet them. Wanted 45 in HOT and 90 in VoA. Looks like 150 or 160 will be what I shoot for now.
No bard is no bueno. MS needs to recruit more
Last edited by Piemastaj on Wed Jan 30, 2013 4:55 pm, edited 1 time in total.
Re: Raid DPS @ 100
Same here, and yea idk I think it was the un-aligning of the sun and the moon cause we had like 2 bards total that night lol. Darn melee get all the bards, and i still beat them!
Last edited by Zegzag on Wed Jan 30, 2013 6:09 pm, edited 1 time in total.
Re: Raid DPS @ 100
When I don't die (I've really got to work on that), with either a bard or an enchanter (not both) I've been consistently outparsing the entire guild. Makes me wonder what the hell they are doing, to be honest, but I won't pretend like I don't enjoy seeing my name first.
Re: Raid DPS @ 100
That's a respectable number for such a long fight. That is a really long fight.Sillaen wrote:I'm not lvl 100 yet so still using 95 RS and Spear, but here's a decent sustained parse from the healing dragon last night I think. It could have been a bit better as no bard, no ench and forgot potion (I always forget the dang potion).
Jorlleag on 1/27/2013 in 590sec
Sillaen + pets
--- DMG: 25541811 (7.82%) @ 44343 dps (43291 sdps)
Here are the main spells used.
--- Bolt of Molten Magma Rk. II - 10
--- Force of Elements - 24
--- Rain of Scythes Rk. II - 27
--- Ruthless Servant Rk. II - 28
--- Salvo of Many Rk. II - 40
--- Spear of Molten Steel Rk. II - 26
Last edited by Cielli on Wed Jan 30, 2013 9:46 pm, edited 2 times in total.
Re: Raid DPS @ 100
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Re: Raid DPS @ 100
Very nice, breaking 150k. My lord what a short fight though. Best I've been able to put up so far was 79K over 5 mins. That's about as fast as my guild can kill anything, 300 secs.
Re: Raid DPS @ 100
With the introduction of t3 RoF & new spells & AA, we gained a bit of dps with the addition of the new Rain spell ( when we can use it without creating AE problems ), we do more dps doing rain/rain/of many and our mana suatinability went waaay up, as those 3 spells are very efficient, but wizards got a nice dps boost, much better than we did. The best wizard in my guild ( who is very very good ) was neck and neck with me before t3 introduction, I would jockey hard for top dps slot ( not counting necros ) & If he would do 30 million total, I was usually 30 or 31.... with the introduction of t3 Spells, He jumped up to about 35 million, & I'll usually be about 30 million total damage cant use rains for adds ), this is on quick add-switch events, doing a combined parse of all mobs...
On single target burns, I still beat the wizards, but it is very close. & The best necromancer will now beat me significantly ( by 10% ) whereas before, I was neck and neck with him ( our single mob burn fights average 2-3 minutes )
So we're bursting on a single target at around 150kdps for 45-60 seconds, then drop off to about 100kdps by 3 minutes. Wizards are also doing 150kdps for about 45 seconds, then dropping off to about 90kdps by the 3 minute mark. & necros are just a solid 110kdps on any event longer than 60 seconds.
On add-switch events where most mobs are dieing in 5-6 seconds, Mages are doing about 90% of what wizards do overrall through the event ( after t3 release ), previously we did about 100-105% of wizards ( total dmg ), & most other dps classes fall far below both mages and wizards ( 60% of mage/wizard total dmg ) due to mob AC and the inability to switch targets, move to, and attack them like nuke classes can.
Melees do a little better on single mob burn fights than they do on add killing, Good melee classes are floating around 60kdps on 3 minute fights. vs. 100kdps for mages, 95k for wizards, and 110k for necros. Ive seen some zerkers shoot up to 85kdps on shorter events ( 60 seconds or less ) but it seems to be pretty shortlived.
Overrall we are still in good shape, i think the wizard upgrades were in-line with what that class should be capable of, & we still have much better utility than most classes, as well as being the best solo class in the game, killing even faster than necromancers with or without a mercenary, & easily moloing almost any named.
Hooray mage!
On single target burns, I still beat the wizards, but it is very close. & The best necromancer will now beat me significantly ( by 10% ) whereas before, I was neck and neck with him ( our single mob burn fights average 2-3 minutes )
So we're bursting on a single target at around 150kdps for 45-60 seconds, then drop off to about 100kdps by 3 minutes. Wizards are also doing 150kdps for about 45 seconds, then dropping off to about 90kdps by the 3 minute mark. & necros are just a solid 110kdps on any event longer than 60 seconds.
On add-switch events where most mobs are dieing in 5-6 seconds, Mages are doing about 90% of what wizards do overrall through the event ( after t3 release ), previously we did about 100-105% of wizards ( total dmg ), & most other dps classes fall far below both mages and wizards ( 60% of mage/wizard total dmg ) due to mob AC and the inability to switch targets, move to, and attack them like nuke classes can.
Melees do a little better on single mob burn fights than they do on add killing, Good melee classes are floating around 60kdps on 3 minute fights. vs. 100kdps for mages, 95k for wizards, and 110k for necros. Ive seen some zerkers shoot up to 85kdps on shorter events ( 60 seconds or less ) but it seems to be pretty shortlived.
Overrall we are still in good shape, i think the wizard upgrades were in-line with what that class should be capable of, & we still have much better utility than most classes, as well as being the best solo class in the game, killing even faster than necromancers with or without a mercenary, & easily moloing almost any named.
Hooray mage!
Re: Raid DPS @ 100
The first rule of fight club is.........
Re: Raid DPS @ 100
Seems to be pretty similar to my experiences except for that our wizards hit 175k on burst (sub 1 min) and I as a mage have trouble hitting 150k (euro based doesnt help!).Cielli wrote:With the introduction of t3 RoF & new spells & AA, we gained a bit of dps with the addition of the new Rain spell ( when we can use it without creating AE problems ), we do more dps doing rain/rain/of many and our mana suatinability went waaay up, as those 3 spells are very efficient, but wizards got a nice dps boost, much better than we did. The best wizard in my guild ( who is very very good ) was neck and neck with me before t3 introduction, I would jockey hard for top dps slot ( not counting necros ) & If he would do 30 million total, I was usually 30 or 31.... with the introduction of t3 Spells, He jumped up to about 35 million, & I'll usually be about 30 million total damage cant use rains for adds ), this is on quick add-switch events, doing a combined parse of all mobs...
On single target burns, I still beat the wizards, but it is very close. & The best necromancer will now beat me significantly ( by 10% ) whereas before, I was neck and neck with him ( our single mob burn fights average 2-3 minutes )
So we're bursting on a single target at around 150kdps for 45-60 seconds, then drop off to about 100kdps by 3 minutes. Wizards are also doing 150kdps for about 45 seconds, then dropping off to about 90kdps by the 3 minute mark. & necros are just a solid 110kdps on any event longer than 60 seconds.
On add-switch events where most mobs are dieing in 5-6 seconds, Mages are doing about 90% of what wizards do overrall through the event ( after t3 release ), previously we did about 100-105% of wizards ( total dmg ), & most other dps classes fall far below both mages and wizards ( 60% of mage/wizard total dmg ) due to mob AC and the inability to switch targets, move to, and attack them like nuke classes can.
Melees do a little better on single mob burn fights than they do on add killing, Good melee classes are floating around 60kdps on 3 minute fights. vs. 100kdps for mages, 95k for wizards, and 110k for necros. Ive seen some zerkers shoot up to 85kdps on shorter events ( 60 seconds or less ) but it seems to be pretty shortlived.
Overrall we are still in good shape, i think the wizard upgrades were in-line with what that class should be capable of, & we still have much better utility than most classes, as well as being the best solo class in the game, killing even faster than necromancers with or without a mercenary, & easily moloing almost any named.
Hooray mage!
Maybe we have better wizards and worse magicians though
On Burst you also placed RS later in the weave Cielli? or removed it at all? Because imo fully foccused/crit dmg/crit chance weave with rain/rain/many/spear are all more dmg/dps than RS pet.
Ciao
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