Piemastaj wrote:Event 1 your talking about behind the pot where the tanks get stuck? And then you can not coh them out of there so they need to /rewind?
We haven't had any tanks get stuck in either corner we use...and yeah, I think both have pots in them. I will have to ask if anyone's had to use /rewind in them - no one asks for COH because they know not to bother.
Piemastaj wrote:Event 2 there isn't a corner, maybe a wall but the mob just keeps going back. And if you keep pushing the mob back it moves the tanks away from the healers so the adds that spawn kill them.
Yeah...our strat on this one continues to evolve each week as we keep trying to find the best spot to fight. I personally hate this event with a passion. The spot I think is a corner or something is found as follows: enter the cloud from the door, go straight as far as it will let you, then go to the right as far as it will let you...seems to be a corner or maybe a dent in the wall there, but god, the graphics go all whacky looking out with your back to the start mob as well as if you turn and look toward him (at least on my monitor they do).
Piemastaj wrote:Event 3s corner is really hard to get right with the different mob sizes. Not to mention your underwater so if you dont have push from the top to keep the mob down the mob will move up and then out of the corner.
We use our same cornering positioning on this that we use on Borz in the Convo lava. Only the last named seems to pop around a little, but it's dead so fast (I think last time was like 50 seconds) that it hasn't been a big issue for us.
Piemastaj wrote:Event 5, you actually do anything but kill adds? Because with our bolt and spear they can seriously smurf over a raid if you mis-time them. Not to mention the corner is far away from where the mob spawns and he dies insanely fast.
Adds in the first phase through the third phase, adds if any spawn in the fourth phase but we are hoping our last strat change will eliminate that - unfortunately the outage has kept us from trying that. But we set up in a corner for those phases near the main room puzzle ramp for dealing with all those adds...and for phase 4 we are kicked out of that corner because that's where the tank wants to play with the mob. Think all of that positioning on this event, though, is just the preference of the two RL's because the corner doesn't help much beyond making it unlikely a mob is going to come in from the back.
Piemastaj wrote:Generally it is a lot easier to not use them because of how geometry gets used with the stupid pots and such. Swarm is a major no-no on most mobs.
True enough. On our raids we are allowed to use them on event 1 up through Hemlock...event 2 we can at the burn point...event 3 there is no point to doing it given how fast it dies...event 4 there isn't really a need for them - some use em, some don't on our raids...event 5 they haven't outlawed them yet, but we are constrained to fighting adds, and its pointless to use them on adds so it's sort of moot. Haven't gotten to 6 and 7 yet.