Flippy and pets

Anything relating to the magical arts (pets, spells, AAs).
User avatar
Redius
Conjurer
Posts: 211
Joined: Wed May 20, 2009 7:30 pm

Re: Flippy and pets

Post by Redius »

Glaven wrote:Actually one oddball bug my guild has seen just in the last week or two is that pets are somehow opening up tubes prematurely in Tower 3. Has been a mage pet both times we've seen it, no flipping clue how it could have happened, but confirmed in logs. Anyone seen this? We've had tower on farm for quite a while now and just recently have we seen it. The only theory we could come up with is that the new pet tap spell was doing something unexpected, as that is the only thing we can think of that has changed.
I've seen mage pets, necro pets, beast pets all open tubes. just have to keep them away from tubes while fighting.
Image
User avatar
wire
Elementalist
Posts: 88
Joined: Mon Jun 08, 2009 11:11 pm

Re: Flippy and pets

Post by wire »

Danille wrote:Received a definitive answer today!
Inbox :: Message
From:
To: danille
Date: 02/18/2010 12:16:43
Subject: Re:Banning pets on Flippy raid
Fippy has no PC or PC Pet death mechanic.
From? A dev or player?
Image
User avatar
Danille
Moderator
Posts: 1207
Joined: Thu May 14, 2009 8:28 pm

Re: Flippy and pets

Post by Danille »

The developer who designed the raid
Image
Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot] and 11 guests