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Huge change to pet aggro and melee rules on test

Posted: Sat Dec 05, 2015 12:01 am
by Danille
Amazing!
- Adjusted how NPCs choose a melee target in relation to player pets:
- - It is now possible for a pet to be the target of an NPC's melee attacks if it has the highest aggro with other players in range.
- - This behavior can be adjusted on a per NPC basis and will currently be disabled for all current and previous raid difficulty NPCs.
- - It is additionally possible for some NPCs to ignore the hatred generated by pets and instead attribute a portion of that hatred toward the owner. This behavior will be in play on raid targets on progression servers.
- Adjusted how NPCs choose a melee target when they are rooted: NPCs will now choose to hit the target that they hate the most that is within melee range. Previously NPCs would simply hit the nearest hated target.
https://forums.daybreakgames.com/eq/ind ... 15.228846/

Re: Huge change to pet aggro and melee rules on test

Posted: Fri Dec 11, 2015 12:45 am
by Danille
Wow this actually went live. How is it working for everyone?