Game update

EverQuest related news and other things relevant to all members.
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Jedis
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Joined: Mon May 25, 2009 10:39 pm

Re: Game update

Post by Jedis »

About time this bug got fixed. But, I also think they should be able to set the pet states without having it send verbal confirmation each time someone zones. Hopefully, it's a simple fix for the programmers.
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Sillaen
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Joined: Mon May 18, 2009 12:34 pm

Re: Game update

Post by Sillaen »

Meh, I'll say it's a good change but wasn't overwhelmingly important.

The 1st thing I do when summoning up a pet is hit focus and hold and have been doing that for years upon years. Just wasn't that big a deal. The states already persisted through zoning and logging, so the only time you did it was on a new summon and it became second nature after you did it a few times.
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Danille
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Joined: Thu May 14, 2009 8:28 pm

Re: Game update

Post by Danille »

Update:

GOOD NEWS!

Jen has a fix in the works, to prevent the spam, each time pets zone. Yay!
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Piemastaj
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Joined: Fri May 15, 2009 1:40 am

Re: Game update

Post by Piemastaj »

Danille wrote:Update:

GOOD NEWS!

Jen has a fix in the works, to prevent the spam, each time pets zone. Yay!
Perfect, good change then.
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Darkenr
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Joined: Mon May 18, 2009 11:03 am

Re: Game update

Post by Darkenr »

Now if only we could convince them into allowing us to see the pet's hp value we'd be set with the pet window..... >.<
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Jedis
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Re: Game update

Post by Jedis »

I'd be happy with a /slash command to report current health, mana, and haste.
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