Online Users

In total there are 10 users online :: 1 registered, 0 hidden and 9 guests

Most users ever online was 150 on Fri Nov 25, 2011 9:59 pm

Registered users: Google [Bot] based on users active over the past 5 minutes

Crit/Flurry

Anything relating to the magical arts (pets, spells, AAs).

Crit/Flurry

PostAuthor: Malleria » Thu Jun 04, 2009 4:34 am

Had a few people ask me this lately, it's one of those things I should know, but never really bothered to find out since it didn't affect me :roll:

How do the archetype aa's stack up against the class aa's for pet crits and flurry?

Elemental Alacrity (Class, 17 ranks) vs Companion's Alacrity (Archetype, 3 ranks)
Elemental Fury (Class, 20 ranks) vs Companion's Fury (Archetype, 3 ranks)

In a nut shell, are the archetypes worth buying before any class? First X ranks in class then archetype? Opinions or facts, whatever you wanna answer with. I have my own theory, but never tested anything.
User avatar
Malleria
Arch Mage
 
Posts: 327
Joined: Sun May 17, 2009 5:18 pm
Location: Portland, OR

Re: Crit/Flurry

PostAuthor: Tweelis » Thu Jun 04, 2009 10:14 am

I've wondered the same thing several times. Up to now I've been following the advice of a fellow mage and am just working on elemental alacrity and fury. Here's an aa guide (but it hasn't been updated in a looooong time so take it with a grain of salt in regards to current expenditures): http://magelythings.com/mageaa.html
User avatar
Tweelis
Arch Magus
 
Posts: 721
Joined: Mon May 18, 2009 12:30 am

Re: Crit/Flurry

PostAuthor: Redius » Thu Jun 04, 2009 11:50 am

If I remember correctly from the information that was posted on the old mages tower; the first 3 ranks for both class and archetype are the best to get as far as % increases. So get up to rank 3 in both, then go back and max out the class ones. (my shoddy memory wants to say it's a 2% chance for ranks 1-3 of both class and archetype, and 1% thereafter)
Image
User avatar
Redius
Conjurer
 
Posts: 211
Joined: Wed May 20, 2009 7:30 pm

Re: Crit/Flurry

PostAuthor: Sillaen » Fri Jun 05, 2009 10:18 am

I've always wondered why we have 2 versions of the same thing to begin with. I read the descriptions over and over and just basically said screw it, I'll do the one that describes elemental benefits (class) first then do companion's benefits (arch) after as I'm sure I have an elemental, but companion? meh... I'll get it all eventually. That's my non-scientific rationalization. :)
Image
User avatar
Sillaen
Arch Convoker
 
Posts: 522
Joined: Mon May 18, 2009 12:34 pm

Re: Crit/Flurry

PostAuthor: Redius » Fri Jun 05, 2009 10:57 am

Sillaen wrote:I've always wondered why we have 2 versions of the same thing to begin with.


So that necro's and chanters can have flurry/crit as well, but keep their %'s less than ours....In other words the archetype ranks are a base from which the individual classes build. We get 17 total ranks, necros 9, and chanters are stuck with the archetype only (if memory serves; frankly, i'm too smurf lazy this morning to look it up)
Image
User avatar
Redius
Conjurer
 
Posts: 211
Joined: Wed May 20, 2009 7:30 pm

Re: Crit/Flurry

PostAuthor: Camikazi » Sun Jun 07, 2009 4:59 pm

Redius wrote:
Sillaen wrote:I've always wondered why we have 2 versions of the same thing to begin with.


So that necro's and chanters can have flurry/crit as well, but keep their %'s less than ours....In other words the archetype ranks are a base from which the individual classes build. We get 17 total ranks, necros 9, and chanters are stuck with the archetype only (if memory serves; frankly, i'm too smurf lazy this morning to look it up)


Necros get 20 class pet crit AAs, and 15 class pet flurry AAs, and the Companion AAs were given as a way for anyone who has a pet to increase its DPS.
User avatar
Camikazi
Newbie
 
Posts: 6
Joined: Sun May 17, 2009 5:06 pm

Re: Crit/Flurry

PostAuthor: Necromage » Mon Jun 29, 2009 9:47 am

I've salvaged the following from cached searches of the old Tower:

Elemental Alacrity 09 PetFlurryChance 44
Elemental Alacrity 10 PetFlurryChance 47
Elemental Alacrity 11 PetFlurryChance 50
Elemental Alacrity 12 PetFlurryChance 51
Elemental Alacrity 13 PetFlurryChance 52
Elemental Alacrity 14 PetFlurryChance 53
Elemental Alacrity 15 PetFlurryChance 54
Elemental Alacrity 16 PetFlurryChance 55
Elemental Alacrity 17 PetFlurryChance 56

Companion's Alacrity 1 PetFlurryChance 2
Companion's Alacrity 2 PetFlurryChance 4
Companion's Alacrity 3 PetFlurryChance 6

Although the cached record only starts with Elemental Alacrity 09, it does mean the first 8 ranks of Elemental Alacrity are up to 40/41%, making them more cost effective compared to the Companion's Alacrity line. In fact, Companion's Alacrity is only better than Elemental Alacrity after Rank 11.

For the Fury lines, I remember it was linear for both lines, i.e. Rank 1 = 1%, Rank 20 = 20%. So it's easy for you to access how far you want to invest in these two lines compared to the Alacrity lines.
User avatar
Necromage
Newbie
 
Posts: 14
Joined: Mon Jun 29, 2009 9:30 am

Re: Crit/Flurry

PostAuthor: Bonaiel » Mon Jun 29, 2009 5:04 pm

Full list;

NAME AFFECTNAME BASE_EFFECT_1
Elemental Fury 1 Pet Crit Melee 1
Elemental Fury 2 Pet Crit Melee 2
Elemental Fury 3 Pet Crit Melee 3
Elemental Fury 4 Pet Crit Melee 4
Elemental Fury 5 Pet Crit Melee 5
Elemental Fury 6 Pet Crit Melee 6
Elemental Fury 7 Pet Crit Melee 7
Elemental Fury 8 Pet Crit Melee 8
Elemental Fury 9 Pet Crit Melee 9
Elemental Fury 10 Pet Crit Melee 10
Elemental Fury 11 Pet Crit Melee 11
Elemental Fury 12 Pet Crit Melee 12
Elemental Fury 13 Pet Crit Melee 13
Elemental Fury 14 Pet Crit Melee 14
Elemental Fury 15 Pet Crit Melee 15
Elemental Fury 16 Pet Crit Melee 16
Elemental Fury 17 Pet Crit Melee 17
Elemental Fury 18 Pet Crit Melee 18
Elemental Fury 19 Pet Crit Melee 19
Elemental Fury 20 Pet Crit Melee 20

NAME AFFECTNAME BASE_EFFECT_1
Companion's Fury 1 Pet Crit Melee 1
Companion's Fury 2 Pet Crit Melee 2
Companion's Fury 3 Pet Crit Melee 3

NAME AFFECTNAME BASE_EFFECT_1
Elemental Alacrity 1 PetFlurryChance 4
Elemental Alacrity 2 PetFlurryChance 8
Elemental Alacrity 3 PetFlurryChance 12
Elemental Alacrity 4 PetFlurryChance 16
Elemental Alacrity 5 PetFlurryChance 20
Elemental Alacrity 6 PetFlurryChance 27
Elemental Alacrity 7 PetFlurryChance 34
Elemental Alacrity 8 PetFlurryChance 41
Elemental Alacrity 9 PetFlurryChance 44
Elemental Alacrity 10 PetFlurryChance 47
Elemental Alacrity 11 PetFlurryChance 50
Elemental Alacrity 12 PetFlurryChance 51
Elemental Alacrity 13 PetFlurryChance 52
Elemental Alacrity 14 PetFlurryChance 53
Elemental Alacrity 15 PetFlurryChance 54
Elemental Alacrity 16 PetFlurryChance 55
Elemental Alacrity 17 PetFlurryChance 56

NAME AFFECTNAME BASE_EFFECT_1
Companion's Alacrity 1 PetFlurryChance 2
Companion's Alacrity 2 PetFlurryChance 4
Companion's Alacrity 3 PetFlurryChance 6
User avatar
Bonaiel
Newbie
 
Posts: 7
Joined: Sat Jun 27, 2009 7:59 pm

Re: Crit/Flurry

PostAuthor: deadman1204 » Wed Jun 30, 2010 11:45 pm

did the underfoot flurry AAs just raise the chance by 1% each? same as crit?
User avatar
deadman1204
Arch Mage
 
Posts: 277
Joined: Thu Apr 08, 2010 8:51 pm


Return to Arcane

Who is online

Registered users: Google [Bot]